Craps: Playing the Game

Placing and Clearing Bets

To place bets in Craps, simply select a particular chip value, and click on the area that denotes the type of bet you want to place.  You can place and revoke most bets at any time, with the exception of Pass Line/Don’t Pass Line bets, which may only be made on a Come-Out_Roll, and Come/Don’t Come bets, which can only be placed when a Point has been set.  Full details of these bets, and any restrictions on them can be found in the descriptions below.

You can clear or reduce the value of individual bets by right-clicking on them, which will reduce the bet by the chip value currently selected.  You can clear all bets that are not locked, by clicking the Clear Button.

If Line Bets (Pass Line/Don’t Pass Line and Come/Don’t Come) are not resolved on the first roll, additional Odds bets can be added to the initial wager.  These Odds bets can be removed later if desired, even though the original Pass Line/Don’t Pass Line bets cannot.

Betting Limits

The maximum bet that can be laid on each position in Craps, is 20 Credits, with a combined maximum of 2,000 Credits at any time.  The only exception to this is for Odds bets, which have their own limits, as explained in the Adding Odds to Line Bets section.

If you place a chip that is larger than the limit for the selected bet position, the chip will be automatically changed to a lower denomination. For example, trying to place a 50 credit chip on the Pass Line will result in a 20 credit chip being placed.

Betting on the Come-Out Roll

When no Point has been set (at the beginning of the game, or after a Pass Line/Don’t Pass Line bet has been won or lost), the next roll is known as a Come-Out Roll.  This is the only time at which a Pass Line/Don’t Pass Line bet can be laid.

Come and Don’t Come bets cannot be made on a Come-Out Roll, although all other bets are allowed.

Betting on Other Rolls

If the Point Marker is set to On, you may not place a new bet on Pass Line/Don’t Pass Line, although an Odds Bet may be made to supplement an existing Pass Line/Don’t Pass Line bet.

All other bets, including Come and Don’t Come are allowed.

Line Bets

There are two categories of Line Bet: Pass Line/Don’t Pass Line, and Come/Don’t Come.  The nature of these bets is very similar, but whereas Pass Line and Don’t Pass Line bets can only be placed just prior to a Come-Out Roll, Come and Don’t Come bets may be placed at any time except before a Come-Out Roll.

Pass

The Pass or Pass Line bet is the principal bet that is made in Craps.  It can only be placed just before a Come-Out Roll, i.e. when the Point Marker is set to Off.  The Pass bet always pays out at odds of 1:1.

On the Come-Out Roll itself, a Pass Line bet will win if the result is either a 7 or an 11; it will lose if the roll is Craps (i.e. 2, 3or 12).  If the roll is none of those, the total shown on the dice becomes the new Point Number.  You must then continue rolling the dice until either you roll the Point Number again, and therefore win, or roll a 7, and lose.  After a Point has been established, you can add an Odds Bet to your initial Pass Line bet.

Note that unlike most bets in Craps, Pass Line is a zero-sum bet; it must either be won or lost. Once the Come-Out Roll has been made, the Pass Line bet is locked and cannot be removed from the table until it has been resolved.

Don’t Pass

Don’t Pass  or Don’t Pass Line is almost the opposite of Pass Line, in that you are betting that the Pass Line bet loses.  Like Pass, you can only bet on Don’t Pass just before a Come-Out Roll.

On the Come-Out Roll, a bet of Don’t Pass will lose on a roll of 7 or 11, win on a roll of 2 or 3, and must await the outcome of subsequent rolls if a point is set.  If the Come-Out Roll is a 12 however (which is a loss for a bet on Pass Line), the result is a draw, and you can recover your stake.  This is why the bet is described on the table as “Don’t Pass Bar 12”; i.e. “Don’t Pass except 12”.  In all other circumstances, the Don’t Pass Line bet cannot be withdrawn after the Come-Out Roll, and is locked in until the win or loss has been resolved.

If a Point Number is set, Don’t Pass Line will win if a 7 is rolled before the Point Number, and lose if the Point Number is rolled first.  After a Point has been established, you can add an Odds Bet to your initial Don’t Pass bet.

See Example...

Come

A Come bet works in a very similar way to a Pass Line bet, but it cannot be placed when the next roll will be a ­Come-Out Roll.  Like a Pass Line bet, a Come bet will win if the first roll after it is made is a 7 or 11, and will lose if the result is Craps (2, 3 or 12).  If the result is none of those, the chips for that bet will be moved to the lower end of the number shown on the dice.  The bet will then be won if that number is rolled again, or lost if a 7 is rolled first.  If a Come bet does not win or lose on its initial roll, an Odds Bet can be added to it.

Once the initial roll has been made on a Come bet, the bet is locked and cannot be removed from the table until it has been resolved.

See Example...

 

Note: If an established Point is rolled after a  Come (or Don't Come) bet, has been placed, the next roll will be a Come-Out Roll.  In this situation, the initial stake on any Come (or Don't Come) bet that is still on the table can still win or lose, but any Odds bets that have been added to them will be frozen (indicated by an X counter that is shown on top of the chips for the Odds bets).

For Example:  

The previous Come-Out Roll set a Point of 6.  A Come bet is placed, and a 4 is rolled, so the chips for the Come bet are moved to the 4 area on the table, where the player adds an Odds bet to them.

If a 6 is then rolled, the Point is cleared, while the Come bet remains in place.  The next roll will be a Come-Out roll.

If the Come-Out Roll is a 6, the initial Come bet wins at its usual odds of 1:1.  If the Come-Out Roll is a 7, the initial Come bet is lost.  In either case, the chips for the Odds bet are returned to the player.

If the Come-Out Roll is neither a 6 nor a 7, and a Point is set, the Odds bets are re-activated, and play proceeds as normal.

Don’t Come

A Don’t Come bet is almost identical to a Don’t Pass Line bet, except that it cannot be placed when the next roll will be a ­Come-Out Roll.  Like a Don’t Pass Line bet, a Don’t Come bet will win if the first roll on it is a 2 or a 3, lose if it is 7 or 11, and draw if it is a 12.  If the result of the first roll is not one of these numbers, the chips for the Don’t Come bet will be moved to the upper end of the number shown on the dice. On subsequent rolls, if that number is rolled again, the Don’t Come bet will lose; if a 7 is rolled before that happens, it will win. If a Don’t Come bet does not win or lose on its first roll, an Odds Bet can be added to it.

As with a Don’t Pass Line bet, the original stake on a Don’t Come bet cannot be withdrawn after the initial roll, unless the initial roll was a 12.

See Example...

Note: As with a Come bet, if a Come-Out Roll occurs while a Don't Come bet is in play, the original stake is still "live", but any Odds bet that has been added to it will be suspended until the next roll.  See the example above for further details.

Adding Odds to Line Bets

If a line bet (Pass Line, Don’t Pass Line, Come or Don’t Come) is not resolved on its first roll, and a Point is set (in the case of Pass Line/Don’t Pass Line) or a Come/Don’t Come bet is moved onto a point number, you can then make an additional side bet, known as an Odds Bet, on the eventual success of your original wager.  An Odds Bet is made at the true odds of the outcome being bet upon (as opposed to the original line bet, all of which pay out at odds of 1:1).

To place an Odds Bet, click on the chips representing your original wager, and an Odds Bet will be added to it, although the chips will be placed slightly to one side, to avoid confusion, since the odds paid out on the two bets will be different.

Odds bets are limited to a multiple of the original bet placed on it, although the exact amount depends on the initial number rolled.  See the table below for details:-

Number Rolled

Odds Bet Multiplier

Odds Bet Limit

(in credits)

4

3

60

5

4

80

6

5

100

8

5

100

9

4

80

10

3

60

For Example: If you bet the maximum 20 Credits on Pass Line, and then rolled a 9, you could then make a free odds bet of up to 80 Credits: four times the initial Pass Line bet.

See Example...

Single Roll Bets

The following bets are single-roll proposition bets, and will be won or lost on the next roll. The odds paid out on each bet are shown on the Craps table itself.

Seven (“Any Seven”)

This is a bet that the total shown on the next roll of the dice will be 7. A win pays out at 4:1.

See Example...

Two (“Snake Eyes”)

This is a bet that the total shown on the next roll of the dice will be 2. A win pays out at 30:1.

See Example...

Three (“Ace & Deuce”)

This is a bet that the total shown on the next roll of the dice will be 3. A win pays out at 15:1.

See Example...

Twelve (“Boxcars or Midnight”)

This is a bet that the total shown on the next roll of the dice will be 12. A win pays out at 30:1.

See Example...

Eleven (“Yo or Yo-leven”)

This is a bet that the total shown on the next roll of the dice will be 11. A win pays out at 15:1.

See Example...

Any Craps

This is a bet that the next roll of the dice will result in Craps, i.e. 2, 3 or 12. A win pays out at 7:1.

See Example...

E&C (Eleven & Craps)

This is an unusual bet, in that it comprises two separate bets for equal amounts.  If you click on either of the circles in an E&C pair, both of them will have a stake added to them, equal to the chip currently chosen in the Chip Selector.

Betting on E&C is the same as making two separate bets on both Eleven and Any Craps

See Example...

Field

A field bet will pay out at odds of 1:1 if the next roll is 3, 4, 9, 10 or 11; at 2:1 if the roll is 2; or at 3:1 if the roll is 12.

See Example...

Multiple Roll Bets

Multiple roll bets, as the name suggests, might not be resolved on the next roll of the dice, and the bet remains on the table until either the win or loss is resolved, or until you remove it.

Hard Way

There are four Hard Way bets: 4 (double 2), 6 (double 3), 8 (double 4) and 10 (double 5).

The bet you are making is that the result you have chosen will be rolled “the hard way” (that is, as a double), before either it is rolled “the easy way” (with a different combination of dice), or a 7 is rolled.  If the result does not produce a win or a loss, the bet remains on the table for the next roll, although you may remove it if you wish.  Hard Way bets on 4 or 10 pay out at 7:1, Hard Way bets on 6 or 8 pay out at 9:1.

For Example:

A Hard Way bet on 4 would win on a double 2, but would lose on either 3 + 1, or on any roll totalling 7.

See Example...

Place to Win/Lose

craps_buy_win_lose_lay.jpg

The Point Numbers, with the Win, Lose, Buy and Lay areas highlighted.

Above and below each Point Number on the Craps table, are areas marked Win and Lose.  These are called Place Bets.

A Place to Win bet will win if the selected Point Number is rolled, and will lose if a 7 is rolled.  A bet of Place to Lose will win if a 7 is rolled, but lose if the selected Point Number is rolled. If neither of these results is rolled, the bet remains on the table for the next roll, although you may remove it if you wish.

Place Bets are very similar to Buy/Lay Bets; they differ in that Buy/Lay Bets are subject to a 5% commission fee, although they pay out at more favourable odds.  The exact payout odds for different place bets can be found in the Betting Odds in Craps section

Buy

There is a Buy area below each Point Number on the Craps table.  Betting on one of these, or “buying a number” will win if that number is rolled, and lose if a 7 is rolled.  The Buy bet pays out at the true statistical odds of winning, but is subject to a commission fee of 5% of the wager.  It is otherwise similar to a Place to Win bet, which has less favourable odds, but which is not subject to a commission.

If the dice roll does not result in a win or loss, the chips remain in place for the next roll, unless you choose to remove them.

Lay

A Lay bet is the opposite of a Buy bet.  It is made by placing chips on one of the Lay areas above each of the Point Numbers.  A Lay bet wins if a 7 is rolled, and loses if the number you are “laying against” is rolled.  A win is paid out at the true statistical odds, and is subject to a commission fee of 5% of the payout.  It is similar to a Place to Lose bet, which has less favourable odds, but is not subject to a commission.

If the dice roll does not result in a win or loss, the chips remain in place for the next roll, unless you choose to remove them.

Big 6 & Big 8

Big 6 and Big 8, located in the bottom left corner of the table, just inside the Pass Line, are bets that the chosen number (6 or 8) will be rolled rather than a 7.  The nature of the bet is identical to a Buy or a Place to Win on those numbers, except that the payout on Big 6 and Big 8 is 1:1.

See Example...